How Can I Use Projector in Mobile App?

Irene Olsen

Are you wondering how to incorporate a projector feature in your mobile app? Look no further! In this tutorial, we will be discussing the steps to use a projector in your mobile app.

Step 1: Determine the Type of Projector

The first step is to determine the type of projector that you want to use in your mobile app. There are two types of projectors – hardware and software. A hardware projector is an external device that connects to your phone, while a software projector features an in-app screen mirroring capability.

Hardware Projector

If you decide to use a hardware projector, you will need to connect it to your phone using an HDMI or USB cable. The connection process may vary depending on the type of projector and phone model that you have.

Software Projector

A software projector is available in some apps such as Zoom and Google Meet. This feature allows users to mirror their screens onto another device without any additional hardware requirements.

Step 2: Implementing the Projector Feature

Once you have decided on the type of projector, it’s time to implement the feature into your mobile app. To do this, you will need to add projection-related permissions into your app’s manifest file.

Note: You can only use projection-related APIs if your app is Targeting Android SDK 21 (Lollipop) or higher.

The following code snippet shows how to add projection-related permissions into your manifest file:



Step 3: Creating a Projection Session

The next step is to create a projection session. A projection session is an instance of the MediaProjection class that allows you to capture the contents of your phone screen and send it to an external device.

To create a projection session, you will need to use the MediaProjectionManager class. The following code snippet shows how to create a projection session:

MediaProjectionManager mProjectionManager = (MediaProjectionManager) getSystemService(Context.MEDIA_PROJECTION_SERVICE);
Intent intent = mProjectionManager.createScreenCaptureIntent();
startActivityForResult(intent, REQUEST_CODE);

The createScreenCaptureIntent() method returns an intent that can be used to start a new activity for the user to grant permission for your app to capture their screen.

Step 4: Displaying the Projector Output

The final step is to display the output of your projector on the external device. To do this, you will need to use either HDMI or USB cable depending on your hardware projector.

If you are using a software projector, you will simply need to enable screen mirroring in your app and connect it with another device that supports it.

  • Hardware projectors require connection via HDMI or USB cable
  • Software projectors can mirror screens onto another device through in-app feature
  • Add projection-related permissions into manifest file
  • Create projection session using MediaProjection class and MediaProjectionManager class
  • Display projector output through hardware or software connection depending on type of projector used


In conclusion, adding a projector feature in your mobile app is not as difficult as it may seem. With proper implementation and by following the steps outlined in this tutorial, you can easily incorporate this feature into your app. Whether you are using a hardware or software projector, with the right tools and knowledge, you can create a seamless experience for your users.